As a gamer and programmer, I love using games as a pseudo game engine and pushing the limits of what’s possible. Below are a collection of some of the Overwatch Custom Games I developed.

When Overwatch announced the workshop, I jumped on the opportunity to create interesting and extremely complex games.

Overball was the first big gamemode I developed. Without adequate tools to create real physics, I used a Torbjorn Bot as the ball to make the game do the ball physics for me. This clever optimization allowed for a fully functional handball/Basketball-style game mode within Overwatch! Code can be found here.

This mode garnered a fair amount of popularity on reddit and youtube.

Last Man Standing and Loot ’n’ Shoot are 2 game modes bringing the battle royale genre to Overwatch! This mode was voted 3rd in Dexerto’s Top 10 Overwatch custom games! This mode was a technical challenge as in the early days there were no embedded if statements, therefore I developed a full inventory and item system using only goto’s (I may as well have made this game mode in assembly at that point). The mode code can found here.

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Synthetic Datasets for LLM's (Pre LLM Boom)

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Castle Wars